Tags: Academia, Cybersecurity, Gaming, Metaverse, TerraNova
2006

Life on the Edge

After six months of feedback on my original whitepaper on why digital worlds and the real world need to be tightly linked , I’ve written a new article that focuses on the two most common discussion topics: the right to play and intellectual property (new paper here ) Originally written for DCC04 Workshop on Virtual Worlds: Design and Research Directions , I ended up liking the paper but decided that it wasn’t appropriate for the workshop. However, it dovetails nicely into the many TN discussions about these issues.